
using IQIGame.Onigao.Framework;

namespace IQIGame.Onigao.GamePlay
{
    public abstract class InteractStateBase : FSMState<LevelInteractState, LevelInteractEvent>
    {
        public LevelPlayRegionController regionCtrl { get; }
        public InteractStateBase(LevelPlayRegionController regionCtrl)
        {
            this.regionCtrl = regionCtrl;
        }
    }
}
